About The Workshop

Title: Dream Machines : The intersection of live arts practices and game engine technologies

This workshop is at the intersection of live creative practices (dance, drama, music) and on-line worlds and other game related technologies such as Machinima (films created using game engine software). Game engines can be used to create worlds, situations, objects and textures with a resolution in many cases comparable to CGI animations, but using a fraction of the processing power and computing speed.. The purpose of the project is to draw together experts in digital and telematic performance at the Watershed Media Centre in Bristol as a way of generating future creative and platform research.

The events will be a hybrid of seminar and hands on workshop activities using practice based research methods.

Research Questions

These events are designed to investigate the interface between live creative practice and game design technologies. The latter may take two forms, stand alone modifications of game environments (eg the Unreal engine) designed for use in a performance context , or avatar puppetry using the design resource of online worlds such as Second Life. The research significance will be in the knowledge exchange between technology based artists and performance based artists. The events will address the following research questions:

PotentialFunding

AboutTheWorkshop (last edited 2008-01-07 16:24:00 by acer)