Describe JonDovey here.
What kind of art to make with games ?
Art that might start off with gamelike worlds but takes off into very different realms - one major idea from the day was how the activities were dominated by the kinds of engines we looked at which are FPS rather than MMOG - hence our interest in executions and corpses.
I would like to remember the ideas about repetition and sisyphus, as well as orpheus and eurydice ! Wanting what you can't have in the virtual world !
What kind of art would mix well with game cultures or game technologies?
This confirmed that game art tends toward the subversion or affectionate tribute to the game but that engines themselves don't stray that far from the gameplay environment. This is a limitation.
What process would you follow in a potential project?
Thinking in terms of graphic design for moving image - scenario, script storyboard - in other words not a live process at all !
How does this differ from the way you usually work?
What would be the most important factor in such a project?
How did you like the bluescreen?
Good fun but very limited artistic potential in a live environment.
Main lesson from blue screen is that it needs to be used very carefully - rather as if as very well made cut scenes that could be used to anchor a performance - but with a careful storyboard in which composition and choregraphy were used. From your time in the workshop, what do you think are the problems involved in timebased in-game performance? The benefits
