Notes from Jon's introduction:

-- Suggested questions:

Group choreographies of avatars/ objects, re-purposing their pre-programmed movement vocabularies and exploring in-depth their environments.

Starting from a point of little games cultural knowledge, I am interested in how to make work that is of but not only about these technologies, and that comments on the wider cultures that the environments and avatars reference.

R&D: Dialogue: noticing the difference in approaches e.g. of performers, techies etc. Establishing a context for the work that enables innovation across roles and disciplines. Setting up scores for improvisation and documenting, reviewing these. Developing an understanding of tech time requirements. Production: Prepare storyboard from improv outcomes. Work together and separately to develop elements e.g. choreography, environment, sound and to integrate these.

That the process is interesting for all participants.

Would like to play more with responsiveness between on-screen performer and at-keyboard operator roles.

Useful to establish defined roles, e.g. performer, director, operator and to have outside eye. Need to communicate clearly especially around tech time, e.g. when at-keyboard operators need time to set up a scene, need to be clear what is prep and what is going for a take. Importance of defining relationship of screen space to performance space i.e. what the perameters are. --

KyraNorman (last edited 2008-01-22 09:45:45 by venncaps)