Workshop Day 1
Suggested Questions:
What kind of art would you like to make using games?
What kind of art would mix well with game cultures or game technologies?
What process would you follow in a potential project?
How does this differ from the way you usually work?
What would be the most important factor in such a project?
How did you like the bluescreen?
From your time in the workshop, what do you think are the problems involved in timebased in-game performance? The benefits?
